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The second major console from Nintendo (Super Famicom in Japan, Super Nintendo in Europe and the USA), is the successor of the Famicom or Nintendo Entertainment System. It uses roughly the same hardware architecture as its predecessor, yet slightly improved.{{Device page | The second major console from Nintendo (Super Famicom in Japan, Super Nintendo in Europe and the USA), is the successor of the Famicom or Nintendo Entertainment System. It uses roughly the same hardware architecture as its predecessor, yet slightly improved.{{Device page | ||
|Manufacturer=Nintendo|Device release date=21. November 1990|Device type=Game Console|Has code name=SHVC}} | |Manufacturer=Nintendo|Device release date=21. November 1990|Device type=Game Console|Has code name=SHVC}} | ||
== Points to note == | |||
* Before you do anything on the device, it is wise to have a quick visual inspection around the board. Are there any signs of liquid damaged, corrosion, scratches, burn marks, or leaked capacitors? Also read the Visual Inspection page. | |||
* If this guide talks about replacing one of the bigger chips (PPU/CPU/WRAM), the chip can be replaced with any version of that chip. Multiple versions of the CPU, PPU1, PPU2, and WRAM chips have been made and these can be mixed and matched without issues. None of these chips are still in production so they will have to be salvaged from a donating device. | |||
* It helps tremendously if you can get your hands on a SNES Burn-In Test Cart. Unofficial ones can be bought through various channels like Amazon or AliExpress for cheap. They can test various hardware issues. | |||
* The power smoothing capacitor inside the device holds quite a charge after the device has been turned off (because the power switch is positioned between the rectifier and caps and the rest of the device). Make sure you discharge this capacitor before you work on the machine's insides, otherwise the power switch on wires can drop on the PCB and damage the chips. This can be done by turning on the device using the power switch while there is no power supply plugged in. The power LED will flash shortly if you do this. | |||
* There are basically two major architectures for the device. The ''multi-chip'', and the ''single-chip'' (1CHIP) versions. The latter is the latest version and combines multiple chips (CPU and PPU) into one. The number printed on the PCB should clearly show if it's a 1CHIP version. | |||
=== Metal inserts in case === | |||
At the bottom of the case, there are two metal inserts underneath the PCB. On the Super Famicom the front one is shaped slightly different because of the size of the board. These inserts have to be in the right orientation for external devices (like the SatellaView) to be screwed onto the console. | |||
=== Screws === | |||
Five types of screws are used in the assembly. All but one are Phillips Head screws. The outer case screw has a security head and disassembly will require a special "Gamebit" screwdriver. | |||
{| class="wikitable" | {| class="wikitable" | ||
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* Check that the AV connector is clean | * Check that the AV connector is clean | ||
* Check if the capacitors (you need to remove the heatsink) near the AV connector have not leaked | * Check if the capacitors (you need to remove the heatsink) near the AV connector have not leaked | ||
* Check system clock on S-CLK | * Check system clock on S-CLK (U18) | ||
|- | |- | ||
| No video (signal, but black screen) | | No video (signal, but black screen) | ||
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|| | || | ||
* If incorrect colors are shown (a tinted image, not a grayscale image. A grayscale image is most likely a different issue), and there are horizontal lines across the overall image, the S-ENC (U7) chip needs replacing. There are two major types of S-ENC (U7) chips. They are identical in functionality but the supporting circuitry is different so they are not interchangeable without changing the circuitry around them too. There is a Nintendo branded S-ENC (9xxx) that is mostly used in PAL devices and some of the older NTSC devices, and the BA6592F chip that is used in most NTSC devices. The BA6592F doesn't bare the Nintendo logo, and you might be able to find those online, sometimes even new old stock. | * If incorrect colors are shown (a tinted image, not a grayscale image. A grayscale image is most likely a different issue), and there are horizontal lines across the overall image, the S-ENC (U7) chip needs replacing. There are two major types of S-ENC (U7) chips. They are identical in functionality but the supporting circuitry is different so they are not interchangeable without changing the circuitry around them too. There is a Nintendo branded S-ENC (9xxx) that is mostly used in PAL devices and some of the older NTSC devices, and the BA6592F chip that is used in most NTSC devices. The BA6592F doesn't bare the Nintendo logo, and you might be able to find those online, sometimes even new old stock. | ||
|} | |||
{| class="wikitable" | |||
|+ SNES Burn-In Test Cart failures | |||
|- | |||
! Problem !! Solution | |||
|- | |||
| HV TIMER || Replace CPU | |||
Horizontal/Vertical sync timing used by some games and accessories (like the scope). | |||
|- | |||
| OAM || Replace PPU1 | |||
Object Attribute Memory is part of PPU1. | |||
|- | |||
| OBJ L OVER || Replace PPU1 | |||
Object overlay. /OVER signal is part of PPU1. | |||
|} | |} | ||
Revision as of 21:23, 9 February 2024
The second major console from Nintendo (Super Famicom in Japan, Super Nintendo in Europe and the USA), is the successor of the Famicom or Nintendo Entertainment System. It uses roughly the same hardware architecture as its predecessor, yet slightly improved.
SNES Super Nintendo Entertainment System | |
---|---|
Manufacturer | Nintendo |
Code name | SHVC |
Release date | 21. November 1990 |
Device type | Game Console |
Points to note
- Before you do anything on the device, it is wise to have a quick visual inspection around the board. Are there any signs of liquid damaged, corrosion, scratches, burn marks, or leaked capacitors? Also read the Visual Inspection page.
- If this guide talks about replacing one of the bigger chips (PPU/CPU/WRAM), the chip can be replaced with any version of that chip. Multiple versions of the CPU, PPU1, PPU2, and WRAM chips have been made and these can be mixed and matched without issues. None of these chips are still in production so they will have to be salvaged from a donating device.
- It helps tremendously if you can get your hands on a SNES Burn-In Test Cart. Unofficial ones can be bought through various channels like Amazon or AliExpress for cheap. They can test various hardware issues.
- The power smoothing capacitor inside the device holds quite a charge after the device has been turned off (because the power switch is positioned between the rectifier and caps and the rest of the device). Make sure you discharge this capacitor before you work on the machine's insides, otherwise the power switch on wires can drop on the PCB and damage the chips. This can be done by turning on the device using the power switch while there is no power supply plugged in. The power LED will flash shortly if you do this.
- There are basically two major architectures for the device. The multi-chip, and the single-chip (1CHIP) versions. The latter is the latest version and combines multiple chips (CPU and PPU) into one. The number printed on the PCB should clearly show if it's a 1CHIP version.
Metal inserts in case
At the bottom of the case, there are two metal inserts underneath the PCB. On the Super Famicom the front one is shaped slightly different because of the size of the board. These inserts have to be in the right orientation for external devices (like the SatellaView) to be screwed onto the console.
Screws
Five types of screws are used in the assembly. All but one are Phillips Head screws. The outer case screw has a security head and disassembly will require a special "Gamebit" screwdriver.
Problem | Solution |
---|---|
No Power (LED off) |
|
No video signal at all |
|
No video (signal, but black screen) |
|
No audio |
|
Garbled sprites |
|
Some sprites (like Mario in Super Mario World) don't show up while game plays perfectly. |
|
A horizontal noise bar moves across the video output |
|
Left audio not working |
|
RF output not working |
|
RESET button not working |
|
Incorrect colors - banding on the image |
|
Problem | Solution |
---|---|
HV TIMER | Replace CPU
Horizontal/Vertical sync timing used by some games and accessories (like the scope). |
OAM | Replace PPU1
Object Attribute Memory is part of PPU1. |
OBJ L OVER | Replace PPU1
Object overlay. /OVER signal is part of PPU1. |
Device pictures
PCB pictures
https://www.dropbox.com/sh/33886pwfi08kvxg/AAA2sP6PGiJ3dz11Phxk48-Ea/NINTENDO/SNES_SFC?e=1&subfolder_nav_tracking=1&dl=0Please consider contributing pictures to this section!
Schematics and Boardview
NTSC:
Schematic:
https://wiki.superfamicom.org/uploads/snes_schematic_color.pdf
PAL
Schematic:
https://wiki.console5.com/tw/images/f/fc/PAL-SNES_Schematic.pdf
Boardview:
https://kicanvas.org/?github=https%3A%2F%2Fgithub.com%2FstonedDiscord%2FnonSNESPlease consider contributing pictures to this section!
More Information/External Sources
https://wiki.console5.com/wiki/SNES
https://wiki.superfamicom.org/schematics-ports-and-pinouts
Some failure modes: